Products people love to use.
Interfaces that look great, feel intuitive and work for everyone, designed with the people who'll use them.
- In the field
- We test with real users where they really are
- AA
- WCAG 2.2 AA, the accessibility standard we design to
- 1 system
- Reusable components, so your product stays consistent
Good design is good business.
Clear products keep users coming back and reduce support calls. Most of all, they respect people's time.
User research
Interviews and field visits show us how people really work.
Wireframes and prototypes
Test concepts quickly, and change them cheaply.
UI design systems
Components and rules that keep every screen consistent.
Usability testing
We watch real people use it, then fix what trips them up.
Designing for Africa.
Mobile first
For the phones people really own.
Clear words
Plain language that works for second-language readers, and is ready to translate.
Kind to data
Light pages, with clear choices before anything big downloads.
Designed for everyone.
Designing for people with different abilities makes a product better for all. A screen that's readable with low vision is also readable in bright Kampala sunshine.
Contrast
Text and controls that meet WCAG 2.2 AA contrast.
Keyboard and screen readers
Everything usable without a mouse, and labelled properly.
Touch targets
Buttons that are easy to press on a small screen.
Reduced motion
Animation that respects people's settings.
From rough sketch to real screen.
You see the thinking early, try it on a real phone, and change your mind while changing it is still cheap.
See the MVP BuilderHow we design.
- Step 1
Requirements
We learn your vision, audience and goals through interviews and competitor analysis.
- Step 2
Research and prototyping
We create wireframes and interactive prototypes, test them and iterate.
- Step 3
Development and release
We craft the final designs and work with our developers through testing and release.
